@Do Dah Day I really need to pull out some books, what is the sample size needed to shoot in which you make ONE shot if the true average was 40% with some confidence level such as .95. Yeah, usually you are given a sample size and assume "if a process average was x percent" what is your ability to detect it? Here is is how many tries and in all honesty it has been 37 years I used to do those things with the binomial and hypergeometric curve...and so I'm just not fluent. Before posting I did a quick search (and of course I don't believe a single population exists for all games, but...), but trying to work backwards a bit this is a nice video but I would have to go read a bit and I already have a mountain or papers (taxes) laying behind me and a starter making noise in a car that I can't figure out what is going on with it.
Anyway, enjoy.. I never really thought along the lines of finite. This answer would be interesting though to get a better feel for how likely is the team going to hit x% after so many shots. Somethng tells me a little excel sheet with various % assumed makes compared to exisiting shots taken would be interesting. AS I understand the quoted if there was a 40% chance of making the shot and six shots were taken the makes, could be, 1,2,3,4,5 or 6 (out of six shots) 95% of the time. I'm wondering what is the minumum shots that should be taken in order to hit the fist shot if the process average is 40%.
then again Erial and Do Dah are on to something easier perhaps, but if the number was making 1 in the first 6 was expected 95% of the time what is the best estimate if 2 out of 8 were made.in the first 10 and so forth. ..with 95% of the time...then how many shots must be taken for the current percentage to estimate with some confidence level the projected percentage if 18-22 shots were taken? At what point again assuming a homogeneous population (which I don't believe) does the data say continuing to shoot will result in x makes out of y shots 95% of the time that the data become of value?